![]() His windup animation will receive new FX soon to distinguish between an H attack and regular attack. The Chain Splicer currently has no unique H attack animation.There are some minor issues with the chains due to having to use a slightly older rig for compatibility. Still have a few fixes/improvements to make on the Chain Splicer H scene anims, especially to the second part of the intro.Here are the newest/most relevant known issues. Fixed glitchy liquid pooling on the Runt+Thug double team outro.Removed stop-motion (“lag”) from Wraxe’s grab animation.Street Lord Wraxe now steps back properly after missing a grab instead of sliding across the ground.Actor State Viewer (debug text above characters’ heads) will no longer appear backwards in the Sewer map.Onyx will no longer get a weird burst of speed when skidding to a stop after dashing.Street Lord Wraxe should no longer get stuck in place when walking.Wraxe now summons more minions at once, but his summon skill has a longer cooldown.Added the first version of the new loading screen.Onyx’s belly piercing no longer gets absorbed into her when her stomach bulges >_>.New belly bulge for Onyx added to Street Lord Wraxe H scenes.Added Chain Splicer + Onyx H scene to the game and to the gallery.** Clean Rag item can now actually be used (woops).** Fixed issue where sorting inventory doesn’t update currently selected item (would cause incorrect item to be used directly after sorting).** Added Post Processing Disable/Enable option to the Options menu (good option for those looking to increase their performance).** Improved CPU/GPU performance for Chain Splicer during combat / grapple.** Added oral, H insertion, and H pullout SFX.** Added even more detailed sound FX for the new Chain Splicer scene.** Added many more detailed sound FX for Runt/Thug double team scene.** Added liquid FX finisher to the Chain Splicer H scene animation. ![]() ** Added secondary motion (jiggles, hair and clothing animation) and a ton of fixes to all Chain Splicer H scene animations.** Improved viewing angle for the Chain Splicer H Scene.( ** indicates items added since the April 17 Inner Circle test release): Ĭheck below for additional changes/fixes! If you haven’t played the Inner Circle release from a couple weeks ago, you’ll be seeing the improved belly bulge on the Onyx vs Wraxe scenes, the new loading screen for the first time, and you may also appreciate that the Vioreapers no longer spam stingers. Continue to expect additional performance options in the future. We’ve also added a performance option to disable post processing. The Chain Splicer now has a much more performant chain weapon, so you should see some performance boost if you had lag issues with him before. We’ve also added a lot of new SFX to the Runt/Thug double team scene. We’ve added a ton of SFX, animation fixes, secondary motion (jiggles/hair), liquid FX for the outro, and a better viewing angle. As mentioned in the progress update earlier this month, a major goal since the Inner Circle release was to polish up the Chain Splicer H scene.
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